Wednesday, August 16, 2006

Glucose - a new OpenGL acceleration architecture for X

We already have a server. One that works rather well. With AIGLX all this server is lacking is a nice way of accelerating common rendering primitives Glucose is that bridge. Between AIGLX and Glucose we have the complete solution. It uses XGL code and there is no duplicate code/work.

Sounds interesting, in a way it is a kind of thing, that is closest in idealism to say DirectX. In my opinion it seems similar in concept as SDL is, basically connecting accelleration, using only a few calls, without haveing to code large ammounts to use OpenGl accelleartion, especially in Xorg. This could be the package that finally makes OpenGL accellearation more compatible in Linux, though from the description, this is still early in development.

read more | digg story

No comments: