Friday, June 16, 2006

IGN: S.T.A.L.K.E.R.: Shadow of Chernobyl Preview

June 15, 2006 - S.T.A.L.K.E.R.: Shadow of Chernobyl is one of those games that's going to have a lot to prove when it's finally released. In development before we wrote our first article on the game back in 2002, the game suffered delay after delay and had pretty much disappeared off of the radar until this year's E3, where THQ demonstrated, behind closed doors, what's been done with the game. We were lucky enough to be invited to participate in the showing. Unfortunately, we had to wait until today to share our thoughts. The sad news is that the engine, one of the original selling points, while certainly still decent, isn't quite as lovely as it once was. The good news is the game looks to be on track, thanks to a little guidance from a THQ producer more familiar with working on large-scale products. Features have been shuffled in a positive way, goals have been realigned, and entertainment has become the focus. The most painful thing was having to sit four feet from a screen and watch someone else play instead of getting our hands on the game ourselves.
A very intersting reviwe, getting into the details of a game that his sort of gone off the radar for many years, because I remember when they were saying that STALKER was at the pinnacle of graphics technology, and that was when the Radeon 9700 was mainstream. From the description of the game, it still looks promising, though there are some factors that could lead to its downfall..

IGN: S.T.A.L.K.E.R.: Shadow of Chernobyl Preview

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